Neverwinter nights 2 mac osx


Publisher's Description

You can't view the info page anymore, but the app is available to download. Citrix receiver is in the Aussie app store. Just grabbed it on an ipad with an account that had never downloaded it before. US only thing, perhaps? It's in the Purchases tab, under a heretofore unseen "Other Purchases" header. Just as a data point: the MU bundle from a while back still has it available. So it seems like it might be something more App Store related. There are just a whole lot of things that need to get improved upon in that system-it seems this is just another addition to the list.

You can still download it so how did anyone do anything to you here?

I don't have that, nor does the game show up anywhere else on the Purchases tab my copy is still installed, if that makes a difference. Maybe that's the difference? Looks like EA did this with some games, I know I had the first Need for Speed Shift at one point and it looks like it's no longer for sale and not in my purchased items anymore. If that's right I guess in this case since Aspyr had to pull it it wipes all existence of it, which is probably what they're complaining about with Apple.

I believe there's region specific stuff too, but I'm not sure of how that works with the previous purchase availability. Yeah, if it's already installed it won't show up under Purchased. So presumably if I delete it, it will show up again in Purchased. This smells like a bug in the App Store app to me, but I'm happy that a workaround exists. It is possible though to install it from the Windows version, and someone made up a pretty nice script to automate the process.

Might be handy if anyone got them elsewhere. Brad Oliver wrote: So presumably if I delete it, it will show up again in Purchased. I wouldn't depend on it. If you delete it then it may be gone for good, so make sure to actually back it up.


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I can't say certain of course, but the relevant Apple kbase page " Mac App Store: Backing up your app purchases " would suggest not. The very first line is telling emphasis added "If you purchase an app and then delete it, you can use Mac App Store to reinstall the app if it's still available without incurring additional charges to your account. Deleting the app here after backing it up doesn't make it reappear, and of course Aspyr's tech page says " Back up your MacApp copy of Neverwinter Nights 2!

Brad Oliver wrote: Fascinating. More likely it's a purposeful design decision. This way people aren't trying to download stuff they've already got installed. Kesh wrote: More likely it's a purposeful design decision.

NeverWinter Nights 2 (MAC)

But the normal Purchases list already keeps track of which apps are installed and which aren't. An Aspyr tech support person also posted about this in the thread linked above.

Kesh wrote: Brad Oliver wrote: Fascinating. Mine is still under my Purchases tab and it is still installed on my Mac. It merely says "Installed" in a greyed out box. I'm using the US store. It's not like Apple's taken the servers down they're still open for business It's something they do for iOS apps, and it's probably even fair use if their agreements don't disallow it, but it's certainly something they could have bargained for when drafting those agreements and something that they could have fought for if they actually cared at all about people buying the game and not being able to actually play it.

Valve cares enough to do it, and GoG does it as a matter of course, and the MAS is a moral cesspool in comparison since they'll hold a fire sale one week and then stop people from downloading their purchase the next. It's shameful. Made even worse when you're restoring and given a message about some apps not being able to be restored, not something useful like a list of said apps. Neverwinter Nights 2 for Mac lies within Games, more precisely Roleplay. It seems this file does not install on the current version of macOS and needs an update. Windows Mac.

Download now Developer: Aspyr Media.

Neverwinter Nights 2

From the developer: In Neverwinter Nights 2 , everything you do has a meaning. Download Neverwinter Nights 2. Comments You can also add comment via Facebook. Thank you for rating the program! Please add a comment explaining the reasoning behind your vote. Notify me of replies from other users. It depends on your view of what should be in a new game and also your opinion of the original Neverwinter Nights.

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In my opinion the sound works very well throughout the game and I welcomed the familiar themes. I was looking at this again specifically as I played the Mac App Store version and found that nothing stood out — when initially playing on the PC the differences were distinct, but now it all seemed to blend much better. The gameplay is very linear — both in terms of the story progression and the area layout. There are a few puzzles that suggest non-linearity, but for the overwhelming majority of the time all you need to do is talk to a few people and move to different areas and you will get through the main quest in forty to sixty hours.

Is this good or bad? That really depends on how you play the game and your personal preference.

Almost 20 years later, Neverwinter Nights returns to macOS and adds Linux support | ModMy

Personally I prefer more actual non-linearity, but who just wants to play the main quest anyway? The greater joy in role-playing games comes from exploring every nook and cranny, every last possible side quest available to test your character. Since Neverwinter Nights 2 is alignment and class-based, each character can have a significantly different game experience — not everyone is going to want to walk in the footsteps of a Paladin as I did on my first time through, but trying different combinations of class and alignment allows you to experience a greater depth out of the game.

My personal preference is towards single player gaming over multiplayer. Just over 5 years later I looked again and discovered a few things: that the path of the toolkit for the PC has been slow and bumpy and non-existent for the Mac , that many really good and substantive modules are being released for single and multiplayer, but that the amount of patience people have waiting for this stuff is much lower than when the original was released.

It is well known that much of the life expectancy of a game is due to multiplayer. For role-playing games this often consists of playing single player campaigns cooperatively rather than using computer controlled characters. Neverwinter Nights excelled at these, and the sequel looks to deliver similarly. I have little direct experience with any of these, but some things are clear. It is a testament to the skill and perseverance of module makers that they have slogged through this all to produce excellent work, with much more on the way.

But things have not been so rosy for multiplayer modules. There has been a relative paucity of modules released, and many of those have not had the greatest implementation of the DM-player model. Progress is being made, but it is just too slow. Major patches continue to be released to address all of the issues, but it always feels like the toolkit and DM client is at the bottom of the priority list.

In general, if you are looking for extensions to the single player experience, you are all set … for multiplayer just find another game. It IS possible to play many of the mods available on the Mac, but there are a couple of stumbling blocks: some mods require the toolset to be present, so they will never work on the Mac; others require one of the expansions usually Mask of the Betrayer , and while you cannot do it officially if you own the PC version there is a way to install them on the Mac documented very well here for retail or Mac App Store version.


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By now it should be clear that Neverwinter Nights 2 is a game that I really enjoyed, but also one that I have some niggling concerns about. My biggest concern with the original PC release was that the performance and system requirements would turn potential players — and module developers — away from the game, and would limit the reach and long life of its predecessor.

The Mac release only exacerbates those concerns. Sadly both of those concerns turned out to be true — the PC version never caught on with teams, and the Mac version is STILL a pain to run unless you have top hardware. I also wish that the developers had made the game feel more open, and the story more intriguing, but these are small concerns.

I heartily recommend getting this game to anyone with a beefy enough system to run it — it will reward you with dozens of hours of gameplay and tremendous replayability through the single player campaign, as well as through online multiplayer and user-created modules. It is the type of game that you will still have on your system three years from now, with extra modules and content piled all over the place.

I am further heartened by the obvious commitment Obsidian has made through their extensive patches to date — each one significantly reducing the bugs and problems while also improving performance and taking user suggestions into account, and how the Mac version is now up to date with the PC in terms of patches. I understand that having the PC expansion work on the Mac is a disincentive to folks buying the Mac versions of the expansions. Many Mac gamers I know were thrilled to buy the PC versions of the expansions for the original NWN and manually install them, then to re-purchase them for the Mac when they were available.

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